Shadowgun: DeadZone gets a hefty update, makes killing all the more fun
Who’s ready to get some?! Now that Shadowgun: DeadZone has put out an update, I’m going to be dishing out some major ass kicking in Zone Control. With new features that will enhance game play experience in Deathmatch as well.
Although some of us at OMG!Droid don’t agree with sentry guns and land mines being removed from Deathmatch mode, but I think we can understand. It’s because Tony is too hardcore for all you noobs, and probably left a few of you complaining about his kill counts after he made you rage quit.
As for me, you can find me in Zone Control, holding it down and taking over the opposing forces’ spots on the map. The thing I find funny is when I find myself up against multiple players and still manage to fend them off by myself. Come at me, bro!
Let’s get back to the updates, what else is in store you ask? Lets run it down like this:
- Performance optimization
- Fixed lagging
- Added throwing grenades during the movement
- Added fall damage
- Mines and Sentry Guns are disabled in Deathmatch mode now
- Improved ragdolls
- Fixed radar in Zone Control mode
- Balanced weapons
- Improved team balancing
- Added special effects for spawning
All this just means that the beta just got a whole lot better and it was already taking over the zone held by my previous favorite game… Whatever that was.
So If you haven’t tried this DeadZone yet, I will just consider you too afraid to engage in battle, which just becomes even more embarrassing when I’ve seen some ladies in the game kicking much ass in the Dancers armor.
Download: Shadowgun: Deadzone